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2 knights defense game

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Post by HangingKing January 30th 2011, 8:36 am

Not a spectacular game, just applying ICS principles and this works fine :-)

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Post by BorgQueen January 30th 2011, 5:26 pm

Nice game :-)

Is that a 15 minute time control?
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Post by HangingKing January 30th 2011, 5:50 pm

Yep 15 min, it is semi-rapid cadence.
I have difficulties playing longer games, already with 15 min i still have time on my clock, but it's getting better, i now manage to calm down and take the time to think so that i do not finish 15 min games with 10 min on the clock...

But the main reason is that i find that the 15-min player pool at ICC is very consistent, i mean people rating do not fluctuate too much so you can get an idea of your progress.
The blitz pool is not consistent at all, too much blunders, and the standard pool is biased because people play 10 0 games as well as 45 45 games and you can't get a real idea of what is the real level of your opponent.
Also since it is the server who gives you a random opponent, there is no artificial ELO raise with people always playing weaker opponents and don't replay when they first loose, thus many people at ICC have a standard rating +200 or +300 above the 15-min rating, which is more coherent, and this is the main reason i play this cadence.

Regarding the game i did spent more time on these particular moves (in bold moves where i spent ever more time):
12, 14, 16, 17, 22, 28, 31, 37 and 41.

Finally this is only 9 important moves, the rest is just continuation of calculated lines and played rather fast.

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Post by BorgQueen January 31st 2011, 6:09 am

I find that I am always in time trouble enough,... 15 minute games would be very difficult for me. Well, to play well in anyway... I would tend to "blitz" them -- use more intuition than calculation.
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